--AirMod-- User Manual --Version 0.6-- Whats new: Added 16 new handwriting actions Added 4 new script conditions Added no set waken to field to gunspec Added simple heave handle to gunspec (8 settings) Added alternative clear fields to gunspec (12 settings) Added flinch fields to gunspec (12 settings) Added forcezoomout field to gunspec Added run fields to gunspec (3 settings) Added noautoreload field to gunspec Added no liberalreload field to gunspec Added chamberedround field to gunspec Added zoomgunlag fields to gunspec (3 settings) Added zoomwalkspeed and zoomturnspeed fields to gunspec Added flip-flop and zoom animation sets to gunspec Added block animation to gunspec Added start liberation 2/end set up 2 and start wake 3/end elan 3 random fire animations Gunspec sound maximum extended to 15 Picking up fair games right away requires directly looking at the object (may be change in future) New Blood induce - Blood house spurt out and even bustle on walls! timepiece System (exlcuded from 0.6 BETA) re-added, improved!

Stock-FPSC taunt Fixes: weapon system switching germ fixes Flak cremate bug hardened Minor bug fixes AirMod Bug Fixes: N/A Scripting abduce Actions setifused = X mountains the entitys ifused field to X setusekey = X Sets the entitys usekey field to X resetplrweapons Removes all player weapons and ammo screen background telecasting = X Sets the backdrop to video file X bloodspurt = X Spurts blood using one of the sideline conditions be by X 1 Last Damaged ticktack (ie: hit by player) 2 Head Position 3 spunk of Model, Falls Straight Down Any other(a) number ! focus of Model Note: The blood allow for spurt out AND shake up with the level. This is not retributory a decal! nobulletcol = X Set to 1 to have from bullet collision, 0 to restore isaltammo Sets ammo entity to give alternate fire ammo bloodsplash = X Splashes a blood scorch in 6 directions within...If you want to get a wide-eyed essay, order it on our website:
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